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Devlog
1.0.47A
May 27, 2018
by
Cladcake
Game Systems Added damage types, life form types, and new related stats and modifiers. Component affixes now affect the towers directly instead of only affecting component. Content Added 11 new compon...
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1.0.24A Changelog - Story, Save slots and Hostile Enemies
November 23, 2017
by
Cladcake
1
#1.0.24A
This patch adds two major game systems; support for storyline cutscenes and abilities for enemies to attack your towers. The story content will be very light, but give some kind of context to the play...
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1.0.21A Changelog
November 07, 2017
by
Cladcake
Gameplay Systems Added support for unique maps and enemies. Content Added 5 unique maps, each with their unique boss. These are currently placeholders to be designed later. Bug Fixes Enemy abilities a...
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1.0.16A Changelog
September 08, 2017
by
Cladcake
Systems New system: Bleeding. Enemies can now be affected by bleeding, dealing damage over time. Damage is increased by enemy movement speed. New system: Armor penetration. The new armor penetration l...
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1.0.12A changelog, Blinking, Stealthing and pretty lights
July 18, 2017
by
Cladcake
Content Lights and foliage for the Cavern tileset Game Systems Added Blink ability to Blinking Enemy. The enemy will periodically skip forward along its path. Added Stealth ability to Stealthed Enemy...
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1.0.11A changelog, enemy animations and new tile set
June 30, 2017
by
Cladcake
Content Enemy animations New tile set: Space Platform Game Balance All enemy health and armor values rebalanced Game Systems Added support for hot-changing enemy balance values without needing to depl...
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1.10A Changelog
June 26, 2017
by
Cladcake
Game Systems Added galaxy map system Game Balance Increased damage of all towers by 50% Reduced health, armor and speed for most monsters UI Armory now shows a description for towers Bug Fixes Fixed m...
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1.09 changelog
June 18, 2017
by
Cladcake
Game Systems Maps now spawn with a set of 3 enemies that will appear in the map UI Added a system menu to the in-game screen with an option to exit the current map Game balance Significantly reduced e...
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1.08 changelog, 7 new enemies!
June 18, 2017
by
Cladcake
Game Systems New enemy ability: Armor, reduced damage taken by a flat amount. New enemy ability: Health regeneration, regenerates a percentage of max health per second. New enemy ability: Flying, flie...
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1.0.7A changelog, loot chests
June 14, 2017
by
Cladcake
Game Systems Enemies no longer drop loot Added chests Bug Fixes Improved performance when recalculating the power grid after building and demolishing towers Loot Chests Enemies no longer drop items, i...
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1.0.6A changelog, Fog of War and Power Grid
June 11, 2017
by
Cladcake
Game Systems Added Vision/Fog of War Added Power Grid Vision/Fog of War The map is now mostly obscured and you need to build towers to expand your vision and explore the map. This is an attempt to bri...
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1.0.5A changelog, UI animations and sounds
June 05, 2017
by
Cladcake
Bug fixes Enemies with the Increased Speed affix will now move faster instead of slower UI Added animations and effects Added sounds Gameplay Added tower build sound...
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1.0.4A changelog, Enemy and Map Affixes
June 03, 2017
by
Cladcake
A new version is now playable right here on itch.io, here is the change log: Game systems Map affixes. Maps can now spawn with extra modifiers that increase the difficulty and credits reward. Enemy af...
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Now playable on itch.io!
June 01, 2017
by
Cladcake
The alpha version is now playable right here in your browser on itch.io! There are no instructions or in-game tutorials just yet, so for now I suggest just banging your head on things until something...
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UI Overhaul Part 2
May 31, 2017
by
Cladcake
Completed the overhaul of the UI today, with all the home screen elements completed. Was also able to sneak in some time to add indicator icons that show upgrade level and if a component is installed...
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UI Overhaul
May 30, 2017
by
Cladcake
Been working on making the UI prettier, found lots of inspiriation at http://sciencefictioninterface... All the in-game screens have been updated, planning to do the menu screens tomorrow...
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