- New system: Bleeding. Enemies can now be affected by bleeding, dealing damage over time. Damage is increased by enemy movement speed.
- New system: Armor penetration. The new armor penetration lets towers be more effective against enemies with armor. Damage cannot be reduced below the armor penetration value.
- New tower: Puncture tower
- New bleed related components and talents
- New armor penetration related components and talents
- Added Rocket Tower explosion effect
- Added icons for Bleed and Armor Penetration talents
- Damage meter now shows all tower types.
- Fixed a bug where Pellet Tower projectiles couldn't hit enemies.
- Fixed a bug where Stealthing enemies would constantly restealth.
- Slightly reduced Large Enemy hitpoints
- Increased enemy Hitpoints
- Decreased enemy Armor
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