1.0.16A Changelog
Rogue Station Defense » Devlog
Systems
- New system: Bleeding. Enemies can now be affected by bleeding, dealing damage over time. Damage is increased by enemy movement speed.
- New system: Armor penetration. The new armor penetration lets towers be more effective against enemies with armor. Damage cannot be reduced below the armor penetration value.
Content
- New tower: Puncture tower
- New bleed related components and talents
- New armor penetration related components and talents
Graphics
- Added Rocket Tower explosion effect
- Added icons for Bleed and Armor Penetration talents
Bug Fixes
- Damage meter now shows all tower types.
- Fixed a bug where Pellet Tower projectiles couldn't hit enemies.
- Fixed a bug where Stealthing enemies would constantly restealth.
Balance
- Slightly reduced Large Enemy hitpoints
- Increased enemy Hitpoints
- Decreased enemy Armor
Rogue Station Defense
Roguelike tower defense with deep customization
Status | In development |
Author | Cladcake |
Genre | Strategy |
Tags | Pixel Art, rogue-like, Roguelike, Sci-fi, Tower Defense |
Languages | English |
More posts
- 1.0.47AMay 27, 2018
- 1.0.24A Changelog - Story, Save slots and Hostile EnemiesNov 23, 2017
- 1.0.21A ChangelogNov 07, 2017
- 1.0.12A changelog, Blinking, Stealthing and pretty lightsJul 18, 2017
- 1.0.11A changelog, enemy animations and new tile setJun 30, 2017
- 1.10A ChangelogJun 26, 2017
- 1.09 changelogJun 18, 2017
- 1.08 changelog, 7 new enemies!Jun 18, 2017
- 1.0.7A changelog, loot chestsJun 14, 2017
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