1.08 changelog, 7 new enemies!
Rogue Station Defense » Devlog
Game Systems
- New enemy ability: Armor, reduced damage taken by a flat amount.
- New enemy ability: Health regeneration, regenerates a percentage of max health per second.
- New enemy ability: Flying, flies over walls and towers.
- New enemy ability: Shield, a regenerating energy shield absorbs 80% of damage taken until depleted. Regenerates 10% of maximum shield if no damage was taken in the last 2 seconds.
- New enemy ability: Split on death. Enemy splits into 2 new enemies when killed.
- New enemy affix: Increased Armor
- New map affix: Increased Enemy Armor.
Content
- New enemy: Armored
- New enemy: Splitter
- New enemy: Flying
- New enemy: Shielded
- New enemy: Regenerating
- New enemy: Stealthed - ability not yet implemented.
- New enemy: Blinking - ability not yet implemented.
Game Balance
- All enemies were given armor appropriate for their theme, health was lowered to compensate.
- Increased cost of Direct, Pellet and Ricochet towers by 50%, damage increased by 50%.
Bug Fixes
- Tower panel will now correctly display tower names.
- Enemy affixes are now correctly randomized.
Rogue Station Defense
Roguelike tower defense with deep customization
Status | In development |
Author | Cladcake |
Genre | Strategy |
Tags | Pixel Art, rogue-like, Roguelike, Sci-fi, Tower Defense |
Languages | English |
More posts
- 1.0.47AMay 27, 2018
- 1.0.24A Changelog - Story, Save slots and Hostile EnemiesNov 23, 2017
- 1.0.21A ChangelogNov 07, 2017
- 1.0.16A ChangelogSep 08, 2017
- 1.0.12A changelog, Blinking, Stealthing and pretty lightsJul 18, 2017
- 1.0.11A changelog, enemy animations and new tile setJun 30, 2017
- 1.10A ChangelogJun 26, 2017
- 1.09 changelogJun 18, 2017
- 1.0.7A changelog, loot chestsJun 14, 2017
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