1.0.4A changelog, Enemy and Map Affixes
Rogue Station Defense » Devlog
A new version is now playable right here on itch.io, here is the change log:
Game systems
- Map affixes. Maps can now spawn with extra modifiers that increase the difficulty and credits reward.
- Enemy affixes. Enemies can now spawn with extra modifiers making them more difficult to defeat.
Game balance
- Increased the amount of reload reduction on components.
UI
- Added buttons to scrap all designs and items of a certain quality.
- Lists of items are now sorted by rarity and level.
Map Affixes
The first of the two new systems introduced in this update is Map Affixes. This means that a map can spawn with extra modifiers that increases the challenge and reward of the map. There are currently 5 different map affixes, but more are coming in the future!
Enemy Affixes
The second new system is similar, and is affixes for enemies. Enemies can now spawn with extra modifiers that increase their difficulty. There are currently only a few affixes for enemies, but as more game systems are added the pool of enemy affixes will increase as well.
Rogue Station Defense
Roguelike tower defense with deep customization
Status | In development |
Author | Cladcake |
Genre | Strategy |
Tags | Pixel Art, rogue-like, Roguelike, Sci-fi, Tower Defense |
Languages | English |
More posts
- 1.0.47AMay 27, 2018
- 1.0.24A Changelog - Story, Save slots and Hostile EnemiesNov 23, 2017
- 1.0.21A ChangelogNov 07, 2017
- 1.0.16A ChangelogSep 08, 2017
- 1.0.12A changelog, Blinking, Stealthing and pretty lightsJul 18, 2017
- 1.0.11A changelog, enemy animations and new tile setJun 30, 2017
- 1.10A ChangelogJun 26, 2017
- 1.09 changelogJun 18, 2017
- 1.08 changelog, 7 new enemies!Jun 18, 2017
- 1.0.7A changelog, loot chestsJun 14, 2017
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