Game Systems Added damage types, life form types, and new related stats and modifiers. Component affixes now affect the towers directly instead of only affectin...
This patch adds two major game systems; support for storyline cutscenes and abilities for enemies to attack your towers. The story content will be very light, b...
Gameplay Systems Added support for unique maps and enemies. Content Added 5 unique maps, each with their unique boss. These are currently placeholders to be des...
Systems New system: Bleeding. Enemies can now be affected by bleeding, dealing damage over time. Damage is increased by enemy movement speed. New system: Armor...
Content Lights and foliage for the Cavern tileset Game Systems Added Blink ability to Blinking Enemy. The enemy will periodically skip forward along its path. A...
Content Enemy animations New tile set: Space Platform Game Balance All enemy health and armor values rebalanced Game Systems Added support for hot-changing enem...
Game Systems Added galaxy map system Game Balance Increased damage of all towers by 50% Reduced health, armor and speed for most monsters UI Armory now shows a...
Game Systems Maps now spawn with a set of 3 enemies that will appear in the map UI Added a system menu to the in-game screen with an option to exit the current...